Monday, January 31, 2011

more inspiration.


A single moving entity in a variety of environments. " Dare to explore a world that is bigger than you know. There are a lot of reasons to not do something or not feel something. Those boundaries and walls are put up by ourselves. Once we're able to step outside of them, we can truly realize the endless possibilities the world has to offer." -WongFuProductions.

Wednesday, January 26, 2011

Friday, January 21, 2011

skateboard.




100% synthy!
but the point cloud isnt so great ... i'll give it a shot anyway...

Thursday, January 20, 2011

inspiration.











HOW DID HE GET GRAVITY TO PLAY A PART IN HIS AR?

proposal.

PROPOSAL

This assignment will incorporate the developed skills we have experimented with over the last two weeks in order to present a Design Presentation based on a concept of impact and influence of people and experiences. The aim of this assignment is to explore methods of future design presentations through providing an insightful and thought-provoking art installation. Research material based on the concept or further development of skills should be evident on your blog.

In this project, an object which can be identified with a range of individuals and environments, such as a chair or skateboard should be chosen and photogrametrically reconstructed (using modeling skills to help refine your model to the most efficient printing arrangement), alter the model as suits your puroposes and get a 3D print of your model. Using that as a basis for your project you will then go through the design process, “designing” a variety of environments and individuals to demonstrate the concept through the object printed.
This work will be displayed at an exhibition during O-week and consequently, you will need to consider how your project can be displayed in an exhibition setting. This assignment will require an integration of what is made possible using Photosynth, Meshlab, 3ds Max, Sketchup and BuildAR. These programs will assist in producing a 3D printed model, an installation for the audience to interact with using a webcam and a prepared video to display.

The idea of the assignment will be to “Mash-Up” a range of physical and digital processes into a Conceptual Art Installation for display at the final exhibition.

Assessment Criteria
Have thought and care been invested into all aspects of the design process in context to the technology you have experimented with throughout the course, including a noticeable attempt to engage with the technology in a creative way.
Blog: Is your blog neatly laid out and easy to follow, with all task requirements posted to your blog?
Images: Are your images of an acceptable quality, showing thought and consideration to image selection and camera framing? Are all images not your own referenced
correctly?
Text: Is any text you have written concise and informative? Is the text significant to
your project, outlining aspects of your process that may not be immediately
apparent through visual material?
Installation: Does your installation work? Is there a novel approach to the interaction between real life and digital content?

please don't go.

I was looking at the film clip of please don't go-mike posner today (i love this song! ) but more importantly, in the film clip, starting from 2:08, there is about thirty seconds where mike posner keeps seeing the girl he likes everywhere on the streets even though she's not actually there.

(sorry the video is not on my blog...embedding was disabled, but there is a link to the video here.)

This got me thinking about how our experiences and memories of people influence in our daily lives even when they are not actually there. I think this idea will be the basis of my next assignment.

Tuesday, January 18, 2011

assignment three.


original url here

submitted video.

problem!

I'm not sure why as there is nothing else besides my building in a box in the obj, but there is a blue cube hovering over my model in AR when I am trying to display the back of my building. This is happening on and off and I'm not sure why?!


Also, I think I'm going to get rid of the box in my model. For my model, the box seems unnecessary and pointless.

model.

bottom.


right.


back.



left.




front.





Monday, January 10, 2011

final two comparisons.

EVOLUTION.


The concept of human evolution:- where we came from, where we are now and what is to come, is the basis of my abstract object.This abstract object originated from a transformer-like robot I found at home, which I manipulated to look like a possible next stage for human evolution. Besides including broader shoulders and overall, a stronger build to the sculpture, I used ball joints and discs in 3ds Max to print out some extra movements that would, in a hypothetical reality, assist in protection of the individual in survival. These movements included a 360 rotation of the head and of the torso.



Comparison 1

Comparison 2

comparison








attaching his head.



Sunday, January 9, 2011

the process.

This was the head I created for my model. I used a simble box, then used the edit poly tool under the modify tab to select certain points on the box to push and pull and scale to create the shape of this head. I then extruded the eyes in and pulled out a point in between for the nose.


I used a plane to remove the mesh of the wings. If i were to use wings for my model, I would make my own as these wings are now hard to deal with, with part of the middle of it missing.



This is just an outline of the wings I would make if I were to incorporate wings on my model. Now, Im not too sure if I want wings...It may seem too far fetched for the next step for evolution for mankind.
This is where I learnt to use the spline tool in 3ds Max.

I extruded the same wing as this would be required if I were to have a wing which could expand and contract, with extensions of the wing tucked within the first wing, as shown in one of my sketches.
One of the problems I had with this process was that when my spline was extruded, the object was not closed, with one face missing. I am still unsure how to make this a watertight object.
This image shows the separation of the top and bottom half of my model. I separated these two halves using a plane and the procutter tool.
This is the ball joint for the rotation at the torse.

This is a picture of my model with a hopefully successful 360 degree rotating torso.

Friday, January 7, 2011

sketches.









This sketch was composed when I was trying to consider how to turn my mesh into something more humanlike to demonstrate the next possibly evolving step for humankind. I considered having small wings which could contract and expand, broader shoulders and a fully rotating head and torso.


These scans are of my sketches and scribbed down notes of how to use photosynth, meshlab and 3ds max, what my concept for the abstract object could be and my processes of thinking about how certain movement will be made by the joints. Looking back, I think I spent too much time brainstorming on a concept. More time could have been spent researching on my concept of evolution, or thinking of other ways to present my model sculpturally.